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Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12128/23136
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dc.contributor.authorHernández-Figueroa, Zenón José-
dc.contributor.authorGonzález-Domínguez, José Daniel-
dc.contributor.authorRodríguez-del-Pino, Juan Carlos-
dc.contributor.authorMichaličková, Viera-
dc.contributor.authorPřichystal, Jan-
dc.contributor.authorChromiński, Kornel-
dc.date.accessioned2022-04-07T09:39:13Z-
dc.date.available2022-04-07T09:39:13Z-
dc.date.issued2021-
dc.identifier.isbn978-80-558-1785-9-
dc.identifier.urihttp://hdl.handle.net/20.500.12128/23136-
dc.description.abstractIn Object Oriented Programming, a class is a blueprint to create data objects. Classes represent entities or concepts while objects are actual instances of those concepts. There can be many objects of the same class. For example, a chair is a concept that stands for "a type of seat. Its primary features are two pieces of a durable material, attached as back and seat to one another at a 90° or slightly greater angle, with usually the four corners of the horizontal seat attached in turn to four legs" (Wikipedia). The objects in the photos are actual instances of the concept "chair" (...).pl_PL
dc.language.isoenpl_PL
dc.publisherNitra : Constantine the Philosopher University in Nitrapl_PL
dc.rightsUznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polska*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/*
dc.subjectPythonpl_PL
dc.subjectscripting languagepl_PL
dc.subjectprogrammingpl_PL
dc.titlePython Classespl_PL
dc.typeinfo:eu-repo/semantics/bookpl_PL
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