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Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12128/6312
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dc.contributor.authorPiotrowiak, Miłosz-
dc.date.accessioned2018-09-24T10:03:58Z-
dc.date.available2018-09-24T10:03:58Z-
dc.date.issued2017-
dc.identifier.citation"Śląskie Studia Polonistyczne" Nr 1 (2017), s. 51-68pl_PL
dc.identifier.issn2084-0772-
dc.identifier.urihttp://hdl.handle.net/20.500.12128/6312-
dc.description.abstractThe article undertakes a polemological reflection which is not limited to historiography and philosophy of history, being an attempt at reaching multidimensional and non-standard vision of war. It may seem that studying a computer simulation of people’s lives during the war conflict is far from what a literary scholar should be doing. Nevertheless, This War of Mine redefines the notion of computer games and of classically defined agon. The interactive production of Warsaw 11 bit studios becomes a pretext for studying the ways in which new media refer to literature. The unique experience of war depicted by This War of Mine draws from literary testimonies but at the same time it captures more than literature could ever do. Is the “word in play” the missing link of Bachtin’s equation?pl_PL
dc.language.isoplpl_PL
dc.rightsUznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polska*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/pl/*
dc.subjectwarpl_PL
dc.subjectsimulationpl_PL
dc.subjectagonpl_PL
dc.titleNowe doświadczenie wojnypl_PL
dc.typeinfo:eu-repo/semantics/articlepl_PL
dc.relation.journalŚląskie Studia Polonistycznepl_PL
Appears in Collections:Artykuły (W.Hum.)

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Uznanie autorstwa - użycie niekomercyjne, bez utworów zależnych 3.0 Polska Creative Commons License Creative Commons