DC Field | Value | Language |
dc.contributor.author | Piotrowiak, Miłosz | - |
dc.date.accessioned | 2018-09-24T10:03:58Z | - |
dc.date.available | 2018-09-24T10:03:58Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | "Śląskie Studia Polonistyczne" Nr 1 (2017), s. 51-68 | pl_PL |
dc.identifier.issn | 2084-0772 | - |
dc.identifier.uri | http://hdl.handle.net/20.500.12128/6312 | - |
dc.description.abstract | The article undertakes a polemological reflection which is not limited to
historiography and philosophy of history, being an attempt at reaching multidimensional
and non-standard vision of war. It may seem that studying a computer simulation
of people’s lives during the war conflict is far from what a literary scholar should be
doing. Nevertheless, This War of Mine redefines the notion of computer games and of
classically defined agon. The interactive production of Warsaw 11 bit studios becomes
a pretext for studying the ways in which new media refer to literature. The unique
experience of war depicted by This War of Mine draws from literary testimonies but at
the same time it captures more than literature could ever do. Is the “word in play” the
missing link of Bachtin’s equation? | pl_PL |
dc.language.iso | pl | pl_PL |
dc.rights | Uznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polska | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/pl/ | * |
dc.subject | war | pl_PL |
dc.subject | simulation | pl_PL |
dc.subject | agon | pl_PL |
dc.title | Nowe doświadczenie wojny | pl_PL |
dc.type | info:eu-repo/semantics/article | pl_PL |
dc.relation.journal | Śląskie Studia Polonistyczne | pl_PL |
Appears in Collections: | Artykuły (W.Hum.)
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