Abstrakt: | Video projections have recently become the means of expression frequently used in
polish theatres to give evidence of a para-documentary nature of performances or sumoning the future. By means of them, the audience can watch a staged extract of reality fabricated
by media, a hyper-reality truer than the surrounding world. The real transforms
into its own appearance, which means the end of the era of imitation and the principle of
mimesis. A scenic space, where projections take place, is a heterotopic space. It is characterized
by not only by changeability, but also diversity, because coherence is no longer given
to it by any joint discourse, myth or narration. Heterotopies contrast and combine in
one place many spaces and points mutually incomparable that is why they seem to be
especially useful in descriptions of performances combining a scenic with a screen plan,
among others, Bask, 2007: Mackbetk or Chleb powszedni [Bread and butter]. Another type of
space typical of a digital environment, useful in the analysis of theatrical performances, is
a quasi virtual space. In the theatre, avoiding some of the experiments with a virtual
reality, a full immersion and penetration into the space of the game is not possible. However
one can quasi-virtualise it, making it, as in Krum or Przebitka [Cut-in shot] similar to an
aggregative space of computer games based on mathematical algorithms. |