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Zastosuj identyfikator do podlinkowania lub zacytowania tej pozycji: http://hdl.handle.net/20.500.12128/658
Tytuł: Projekcje i symulacje we współczesnym teatrze polskim : od heterotopii do rzeczywistości quasi-wirtualnej
Autor: Sajkiewicz, Violetta
Słowa kluczowe: Teatr polski; Projekcja; Symulacja; Heterotopia; Rzeczywistość quasi-wirtualna
Data wydania: 2009
Źródło: V. Sajkiewicz, E. Wąchocka (red.), "Przestrzenie we współczesnym teatrze i dramacie" (s. 319-332). Katowice : Uniwersytet Śląski
Abstrakt: Video projections have recently become the means of expression frequently used in polish theatres to give evidence of a para-documentary nature of performances or sumoning the future. By means of them, the audience can watch a staged extract of reality fabricated by media, a hyper-reality truer than the surrounding world. The real transforms into its own appearance, which means the end of the era of imitation and the principle of mimesis. A scenic space, where projections take place, is a heterotopic space. It is characterized by not only by changeability, but also diversity, because coherence is no longer given to it by any joint discourse, myth or narration. Heterotopies contrast and combine in one place many spaces and points mutually incomparable that is why they seem to be especially useful in descriptions of performances combining a scenic with a screen plan, among others, Bask, 2007: Mackbetk or Chleb powszedni [Bread and butter]. Another type of space typical of a digital environment, useful in the analysis of theatrical performances, is a quasi virtual space. In the theatre, avoiding some of the experiments with a virtual reality, a full immersion and penetration into the space of the game is not possible. However one can quasi-virtualise it, making it, as in Krum or Przebitka [Cut-in shot] similar to an aggregative space of computer games based on mathematical algorithms.
URI: http://hdl.handle.net/20.500.12128/658
ISBN: 9788322617793
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