DC pole | Wartość | Język |
dc.contributor.author | Kłosiński, Michał | - |
dc.date.accessioned | 2019-12-12T08:42:55Z | - |
dc.date.available | 2019-12-12T08:42:55Z | - |
dc.date.issued | 2019 | - |
dc.identifier.citation | Przestrzenie Teorii, Nr 31 (2019), s. 39-69 | pl_PL |
dc.identifier.issn | 2450-5765 | - |
dc.identifier.uri | http://hdl.handle.net/20.500.12128/11839 | - |
dc.description.abstract | The article presents an interpretation of Orwell video games in context of available analytical tropes
in Orwellian research. The paper touches on various problems described by academic readers of
Nineteen Eighty-Four and tries to answer the question whether games provide innovations in the way
they problematize socio-political issues in comparison to Orwell’s classic novel. In the introductory
part, the author discusses the possibility of utilizing the notion of critical dystopia in the analysis of
Orwell video games. The following chapters touch on the subject of cultural references, realistic
styles, biopolitics and class representations. | pl_PL |
dc.language.iso | pl | pl_PL |
dc.rights | Uznanie autorstwa-Bez utworów zależnych 3.0 Polska | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nd/3.0/pl/ | * |
dc.subject | Utopia | pl_PL |
dc.subject | dystopia | pl_PL |
dc.subject | Orwell | pl_PL |
dc.subject | interpretation | pl_PL |
dc.subject | video games | pl_PL |
dc.title | Gra w Orwella | pl_PL |
dc.type | info:eu-repo/semantics/article | pl_PL |
dc.identifier.doi | 10.14746/pt.2019.31.2 | - |
Pojawia się w kolekcji: | Artykuły (W.Hum.)
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