DC pole | Wartość | Język |
dc.contributor.author | Drab, Ewa | - |
dc.date.accessioned | 2020-10-29T07:09:33Z | - |
dc.date.available | 2020-10-29T07:09:33Z | - |
dc.date.issued | 2014 | - |
dc.identifier.citation | Kultura Popularna, 2014, nr 4, s. 72-80 | pl_PL |
dc.identifier.issn | 1644-8340 | - |
dc.identifier.uri | http://hdl.handle.net/20.500.12128/16719 | - |
dc.description.abstract | The growth of technology and the appearance of new media influence the culture and introduce new standards, which give new shapes to established cultural phenomena, such as storytelling. The first attempt at defining and explaining what constitutes the act of storytelling can be illustrated by the following dictionary definition: “the activity of telling or writing stories” (Collins Dictionary, 2014). Present in human cultures for ages as an oral process before the invention of writing, storytelling of the past differs vastly from storytelling of the present day since it has been influenced deeply by various changes, including the enormous progress in technology, manifested, among others, through video gaming[...] | pl_PL |
dc.language.iso | en | pl_PL |
dc.rights | Uznanie autorstwa-Na tych samych warunkach 3.0 Polska | * |
dc.rights.uri | http://creativecommons.org/licenses/by-sa/3.0/pl/ | * |
dc.subject | culture | pl_PL |
dc.subject | new media | pl_PL |
dc.title | Technologized culture or cultured technology? : video games as a new form of storytelling | pl_PL |
dc.type | info:eu-repo/semantics/article | pl_PL |
dc.relation.journal | Kultura Popularna | pl_PL |
dc.identifier.doi | 10.5604/16448340.1109985 | - |
Pojawia się w kolekcji: | Artykuły (W.Hum.)
|