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dc.contributor.authorGnat, Tomasz-
dc.date.accessioned2021-07-12T10:41:14Z-
dc.date.available2021-07-12T10:41:14Z-
dc.date.issued2021-
dc.identifier.citation"Postscriptum Polonistyczne" (2021), nr 1, s. 231-246pl_PL
dc.identifier.issn2353-9844-
dc.identifier.urihttp://hdl.handle.net/20.500.12128/20595-
dc.description.abstractWhen Lara Croft travels, she travels light – sans suitcase, but in most cases with enough firepower to take opposing forces ranging from dinosaurs to bloodthirsty locals. However, her big guns seems often unnecessary titillation, for she can manage very well without them thanks to her exquisite acrobatic and hand-to-hand combat skills. She will vault over any obstacle, swim across rapid flowing rivers and abseil the steepest ravines. Lara Croft’s travels are often as physical as the virtual world would allow. That physicality returns our attention to the oft forgotten aspect of travelling namely the body of the traveller, not only defined by its position in space, but also by the ordinary and extraordinary circumstances of its biological interaction with the surrounding environment. In this paper I would like to explore the interplay between the body of the traveller and contexts it is located in. These contexts range from the narrative and gameplay aspects of the Tomb Raider series, but also go beyond the border of the game and are realised in the transformative and reflective cultural milieu of the game. In particular I want to focus on the representations of Lara Croft as an archetypal “action girl” and “adventurer archaeologist” and how these representations are realised in reference to the changing (maturing?) video game environments. In the framework of postcolonial and ecocritical theories I want to explore the dyads of body/the purported exotic, body/natural environment, as well as physical/ mental aspects of travelling.pl_PL
dc.language.isoenpl_PL
dc.rightsUznanie autorstwa-Na tych samych warunkach 3.0 Polska*
dc.rights.urihttp://creativecommons.org/licenses/by-sa/3.0/pl/*
dc.subjectGame studiespl_PL
dc.subjectecocriticismpl_PL
dc.subjectpostcolonialismpl_PL
dc.subjecttravelling bodypl_PL
dc.subjectekokrytykapl_PL
dc.subjectpostkolonializmpl_PL
dc.subjectpodróżujące ciałopl_PL
dc.titleBody Movin’: Ecocritical and Postcolonial Readings of the Travelling Body in the Tomb Raider Seriespl_PL
dc.title.alternativeCiało w ruchu – ekokrytyczna i postkolonialna lektura podróżującego ciała w rozrywce interaktywnej na przykładzie serii Tomb Raiderpl_PL
dc.typeinfo:eu-repo/semantics/articlepl_PL
dc.identifier.doi10.31261/PS_P.2021.27.13-
Pojawia się w kolekcji:Artykuły (W.Hum.)

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