DC pole | Wartość | Język |
dc.contributor.author | Kopoczek, Remigiusz | - |
dc.contributor.author | Łuszczak, Małgorzata | - |
dc.date.accessioned | 2018-04-10T09:18:30Z | - |
dc.date.available | 2018-04-10T09:18:30Z | - |
dc.date.issued | 2010 | - |
dc.identifier.citation | Chowanna, 2010, t. 2, s. 197-205 | pl_PL |
dc.identifier.issn | 0137-706X | - |
dc.identifier.uri | http://hdl.handle.net/20.500.12128/2313 | - |
dc.description.abstract | Technological development, which can be observed over the last years, has
changed forms and methods of distance learning to a large extent. An opportunity of bidirectional
communication plus contact with audience and an opportunity to verify knowledge and
skills learnt have contributed substantially to a new form of education called e‑learning.
The
field of e‑learning
has been developing dynamically as it is a very convenient form, which is
attractive in use and transfer of knowledge based not only on text information but on multimedia
as well. This form of learning has got many advantages, still a number of disadvantages
or drawbacks can be listed. This is, among others, a lack of opportunities for complete
interaction among students participating in this process of education, which is particularly
visible in relations observed unconsciously during the group work in the real background
of the classroom. Difficulties derived from limitations of e‑learning
and its traditional techniques
are mainly noticeable in art education, which depends largely on a master‑student
relation. It seems that an implementation of virtual reality in didactics might be a technical
solution to disadvantages mentioned earlier. This form permits to use visual and verbal
techniques of communication. Virtual reality used in education enables teachers to catch
and keep young people’s attention and gives an opportunity for support in active learning.
Implementation of virtual environments can change more a style of learning than activities
in the frame of formal structure in the classroom. The present paper describes techniques
and methods of virtual reality that may be implemented in art education. | pl_PL |
dc.language.iso | pl | pl_PL |
dc.rights | Uznanie autorstwa-Użycie niekomercyjne-Bez utworów zależnych 3.0 Polska | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/pl/ | * |
dc.subject | innovation | pl_PL |
dc.subject | art education | pl_PL |
dc.subject | virtual reality | pl_PL |
dc.subject | teamwork | pl_PL |
dc.subject | interpersonal communication | pl_PL |
dc.title | Rzeczywistość wirtualna w edukacji artystycznej | pl_PL |
dc.type | info:eu-repo/semantics/article | pl_PL |
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