Abstrakt: | Alessandro Militi, by means of his protagonist, who plays the videogame called
Fuffa, presents his vision of the society overwhelmed by technological progress, and in consequences
deprived of real moral values. The author presents the existing sociocultural phenomena
in a very realistic-mimetic and reliable way, expressing his reluctance towards the
objects suppressing human sensitivity and the need to communicate with other people not
only by means of internet and mobile phone. Economic development, improving of the conditions
of living, bigger selection of goods en tail negative aspects. A man distances himself
from spiritual values and becomes a handicapped and indifferent creature. The coexistance
of the elements of virtual and real is plain and clear; a man being between these opposing
poles cannot fully free himself from the artificial. The only way out from th is situation appears
when the game is over. |