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Tytuł: Videogame che legge nel pensiero
Autor: Puto, Małgorzata
Słowa kluczowe: Videogame; Virtual; Real; Mimesis
Data wydania: 2008
Źródło: Romanica Silesiana, No. 3 (2008), s. 155-167
Abstrakt: Alessandro Militi, by means of his protagonist, who plays the videogame called Fuffa, presents his vision of the society overwhelmed by technological progress, and in consequences deprived of real moral values. The author presents the existing sociocultural phenomena in a very realistic-mimetic and reliable way, expressing his reluctance towards the objects suppressing human sensitivity and the need to communicate with other people not only by means of internet and mobile phone. Economic development, improving of the conditions of living, bigger selection of goods en tail negative aspects. A man distances himself from spiritual values and becomes a handicapped and indifferent creature. The coexistance of the elements of virtual and real is plain and clear; a man being between these opposing poles cannot fully free himself from the artificial. The only way out from th is situation appears when the game is over.
ISSN: 1898-2433
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