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Zastosuj identyfikator do podlinkowania lub zacytowania tej pozycji: http://hdl.handle.net/20.500.12128/8914
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dc.contributor.authorHuk, Tomasz-
dc.date.accessioned2019-04-19T08:02:22Z-
dc.date.available2019-04-19T08:02:22Z-
dc.date.issued2019-
dc.identifier.citationThe New Educational Review, Vol. 55 (2019), s. 160-169pl_PL
dc.identifier.issn1732-6729-
dc.identifier.urihttp://hdl.handle.net/20.500.12128/8914-
dc.description.abstractThe article presents a meta-analysis of the social context of benefits achieved by people in a new, yet not well-researched activity in electronic sports. The presented historical background of eSport and the dilemmas of the highly polarised scientific community, in which there are as many supporters as opponents of the recognition of eSport as a sport, have become a basis for describing this phenomenon in the context of the theory of use and gratification. Thus, based on the few eSport studies carried out, the human benefits related to cognitive and social development, identity development and participation in entertainment were determined.pl_PL
dc.language.isoenpl_PL
dc.rightsUznanie autorstwa-Użycie niekomercyjne 3.0 Polska*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/3.0/pl/*
dc.subjecteSportpl_PL
dc.subjectcognitive benefitspl_PL
dc.subjectsocial benefitspl_PL
dc.subjectidentitypl_PL
dc.subjectentertainmentpl_PL
dc.subjectescapismpl_PL
dc.titleThe Social Context of the Benefits Achieved in eSportpl_PL
dc.typeinfo:eu-repo/semantics/articlepl_PL
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