|Title:||Basics of Modelling and Visualization|
Machnik, Grzegorz T.
|Keywords:||Autodesk 3D studio; grafika komputerowa; animacja komputerowa; oprogramowanie komputerowe; podręcznik|
|Publisher:||Katowice: Institute of Computer Science University of Silesia|
|Abstract:||This textbook presents basic concepts related to modelling and visualization tasks. Chapters 1-4 describe transformations in the plane and in the space, and geometrical forms of graphical objects such as curves, patches and fractals. Chapter 5 is about lights, materials, textures, colours that all are needed to enrich a severe appearance of pure geometrical objects leading to their photorealistic visualizations. In Chapter 6 freeware software such as POV Ray, MayaVi and Deep View are described. Using those software one can obtain photorealistic renderings and visualizations. The textbook was prepared for students of the specialization ,,Modelling and Visualization in Bioinformatics'' but it should be helpful to anyone who is interested in computer graphics, modelling techniques, animation and visualization of data. Authors of this textbook believe that information presented in the book will be useful for students and will inspire their imagination in creation of photorealistic static 3D scenes and also will be helpful in creation of animations and visualization of data in an effective and professional way.|
|Appears in Collections:||Materiały dydaktyczne (WNŚiT)|
|Kotarski_Basics_of_modelling_and_visualization.pdf||8,19 MB||Adobe PDF||View/Open|
Uznanie Autorstwa 3.0 Polska Creative Commons License