video games; virtual worlds; dwelling; presence
"Śląskie Studia Polonistyczne" Nr 1 (2017), s. 69-88
The article explores the paradox of simultaneous coexistence in two
worlds. It raises questions concerning Martin Heidegger’s notion of dwelling understood
as constructing, building and managing both virtual and real spaces. The main thesis
of the article is that it is impossible to reconcile the world of being with the virtual
presence in the world of video games arising from human finitude: being toward death.
The article also attempts at answering the question about the manner in which (in the
framework of virtual dwelling) the narrative identity is constructed in games and about
the role of imagination in media theatrics of game players’ activities.